BLOG NUMBER FOUR N.4 . ARMY UFC TRAINER.COM . MARTIAL ARTS TRAINING .

BLOG NUMBER FOUR N.4 . ARMY UFC TRAINER.COM . MARTIAL ARTS TRAINING .

BLOG NUMBER FOUR N.4 . ARMY UFC TRAINER.COM . MARTIAL ARTS TRAINING .

ARMY .

WHAT TIME IS THIS ?

ARMY UFC TRAINER.COM .

THIS IS TIME TO BE WITH.

R.T.J.R.PR. FORWORD PACK TTS .25 MIN. PULL OVER 20 MIN. PONT TARGET IN TRAIN. PACK WAP.  PACK 15 MIN .10 POINT BLOCK .15 MIN ONE STAP PRO ONE WAY] TRAIN ZUG MAT =THIS SHOUID BE COMPARED WITH THE IDEA SHOWN IN WHERE EACH ITEM HAS ONLY ONE HOUR TMO HOUR 3 HOUR TAKE TIME TO COMPLED TRAIN.  ME CAN TRAIN YOUR KIDS TO BE COME PROFESSIONAL DAN EXPERT S. COMMANDO TRAIN MARS17@GMAILCOM.  TRAIN = 4.24.20.M MP. START 14.50. HOUR. 12 D. MILLY COMPAND MAP TEKNIK PULL OVER . LEFT LEG IN THE FRONT PACK L LEG HAND GUN BACK PACK WAP. OZ .  right ARM TER. PACK 3 HANDGUN KELF mag 1 OZ KELF mag. MT 2 KELF mag IN SIDE MAP left ARM HOLD point target . PULL over MAP. cor IN SIDE MAP . = MAP Square =  F 10. 3 TIME TURN IN MAP MOV TO 3 POINT SQUARE ST LINE ONE TIME FAST PULL OVER ST LINE FAST in MAP SCEND SCION 10 RUND HOOK BODY UPER CUT . PACK ASALT WAP. 1 KELF mag COM. MT 1 KELF mag . 100 AB box . POINT L ARM trriger mt kelf mag .. 1 HOUR 30 MIN. C 3500. 5400. 1700.  ] EXM MAT  F (X , Y ) =  ( X — Y ) 4 + ( Y — 1 ) 4 + 5  EAN =  af —- ax  = 4 ( x — y ) 3 = .= x = y  af —- ay = — 4  (x– y ) 3 + 4  ( y — 1 ) 3 = . = x = y = 1 = p .( 1, 1 )    TRAIN = 4 . 25 20. SEE SOM KARL IN AND OUT THE SEE MOV OUT 3 TIME FRAG MOV OUT OUT BACK . 180 BIKE AB . C 5600. 1300. TRAIN IN PAGE PHWSWSS WORK OUT PAGE . IN N 18 TIME SET. 4 MAP. 1 HOUR 15 MIN. MAT EXM = R ( T) = I IN ( T 2 + 1 ) + J TAN – 1 ( T ) + K / T 2 + 1  V (t) = r 1 ( t ) = 2t —-1 + t 2 i + 1 —– 1+ t 2  j + 1 —– / 1+ t 2 [20+-] k  a (t )=R ‘ (t)=2 — 2t —– (1+t 2) 2 i — 2t —- ( 1—- t 2 ) 2  j + 1 —— (t3 + 1 ) 3—2  K .  4 . 27 2O. 15 . 30. OPS OPT MILL COM START ROP. 4 TIME DABLE 10. 1 X 10. 4 TIME DBALE 10. 1 X 10. 4 TIME DABLE 10. 1 X 10. 3 TIME DABLE 10 [ 130 NI UP FAST ] 1 X 10 . 3 TIME DABLE 10. 10 FAST 10 FAST TO 100. 1 TIME DABLE 10. . 10 RUND HOKK BODY UPER CUT. 100. DABLE LEG UP AB 1 HOUR 17 MIN. C 5000. 5500. 1800. a2z—-ax ay = . , z = u (x , y ) e ax + by  b,a  a2z —- ax ay — az —-ax — az —- ay + z = . Lim 3x 2 y —— ( x,y ) (.,. ) x 2 + y 2 = . ] [ F . 67 . HOW THE average OUT going GUALITY varies WITH the PERCENTAGE defective in BATCHES of 500 ITEMS from WHICH SAMPLES of 100 ITEMS are TAKEN with an ALLOWABLE number of defects EGUAL to two PER sample. WITH THE screening IN SPECTION there IS ALIMIT TO THE POOR NESS OF quality IN  the GOODS after SAMPLING INSPECTION .  WHAT IS INSPECTOR = JIAN CHA YUAN ? WHAT IS  INSPIRATION = ELHAM ? WHAT IS INSPIRE = VDOKHOVLYAT? WHAT IS INSPIRING = ROHIYAH BAKHSH ? WHAT IS INSTALL = TANSEEB KARNA? WHAT IS INSTALLATION TESISAT ?    CAN I BUY IT ON INSTALLMENT ?  MUOPO VA TO AYOPAO AE ? WHAT IS INSTANCE = ESEMPIO ? WHAT IS INSTANT = INSTANTE ? WHAT IS INSTANTANEOUS = INSTANTANE ?  WHAT IS INST ANTANEOUSLY ? UNVERZUGLICH ?  TRAIN COMMANDO WITH OUT ATRACE DISAPPEARED WITH OUT LEAVING ANY THING BEHIND BE FOR 12 RUND 36 MIN 3 TIME 5 MIN 15 MIN =10 RUND 30 MIN HI MR S HOW ARE YOU RAMIN IS ME IAM LOOKING FOR SPONSOR 17.000.000.POND ME CAN TRAIN YOUR KIDS BOXING TEKWANDO TAWANDO L PUM KONG KUNG FU HAPKIDO IN HI TAK TEK UFC. OPEN TAMPO UNIVERSITY TRAIN CAMP THE QUALITY OF HI TAK PATT MAKE THE PROFESSIONAL TO EXPERT THERE IS NO Qualification NEED ALL KIDS COOD COME APPLICATION TO BE COME MASTER RAMIN  MASTER LOK. HI KIDS WHAT YOU ALL CAN  GO IN SITE AND READ THE TRAIN FILM MARK  DESCRIPTON . RAMINASGGAME@GMAIL.COM. RAMINFACEBOOK. . this is Ramin to YOU.asgsscom@gmail.com TRAIN ZUG = MON 13 .14 . D SAT SUN 2.3. J 20 = PARK PACK 2 KELF MAG HAND GUN 2 KELF M 16 PACK 2 MAG M 16 RING TRE TARGET 36 MIN . 12 RUND  [ MT 3 KELF M16 . 3 KELF HAND GUN OPL  open leg alg FORWORD HOLD R ARM TERGER M 16 2 TIME PACK 2 KELF N = NORMAL STAND  DUTY STAND IN FORWORD squat form point target . PATT WAPEN = WAP 1.1. 2. 2. T H . PRO ONE STAP FOR WORD SQU 2 TIME L ARM TER DUTY STAND 2.2. 1.1. T H . 4.4. 3.3. T. 4.4.3.3. H . 6.6. 5.5 T 5.5. 6.6. H . 7.7. 7.7. T. H. 8.8. T 4WAY . 9.9. T 4WAY 25 MIN +  10 + . ONE MIN SIT ON R LEG HOLD WAP . BACK PACK M 16 HOLD HAND GUN SIT ON L LEG ONE MIN R LEG .1 MIN MT KELF   OUT BACK TIME MARK  .  . 25 .MIN + 25 MIN + . 18J … . TRAIN = ZUG = tur 16.17. wen  7.8.oct 20 = sat 17 . 18 tur 8.9. oct 20 = ni up normal stand Taichi=TAYCHI to cor . Dable Ch. 1.1. 2.2. t.h. pro one Stap 1.1. 2.2. h.t. 4.4. 3.3. t. 4.4.3.3. h. 6.6. 5.5. t. 6.6. 5.5. h. 7.7. 7.7. t .h . 8.8. 4way t. 9.9. 4way t. joint luck .31 + 31 min 12 min ARMY AB . 18J .TRAIN commando for 12 Rund 36 min 3 time 5 min 15 = 10 Rund 30 min open tempo TAMPO Univar sity train camp QUALITY OF HI TAK PATT make the professional to EXPERT master Ramin made in MASTER J.D .BOXING .MASTER L PUM KUNG FU TAMPO . MASTER CHO TEKWANDO . TAWNDO . MASTER LOK HAPKIDO . [ comssasg@gmail.com.] [ 001 021 09390179318 ] Ramin face book . raminasggame@gmail.com. [ 001 011 44 55 09 03 ] asgsscom@gmail.com. 18J … . TRAIN = ZUG = DAY 4 WEN 21 STP 20 . 30 SH . YARD IN PARK 30 STAP NI UP COUNT FORWORD HOLD HAND GUN R = RIGHT ARM 2 WAY . DUTY STAND HALF EXPERT NORMAL STAND PATT FORM WAP. = WAPEN NI . BLOCK ST 1.2.TH. PRO ONE STAP. FORWORD L. LEFT ARM HOLD HAND GUN AD PROG = progrum =program =  POINT TARGET FORWORD 30 STAP 2 WAY .STAND duty . 1.2. T.H. R .RIGHT ARM TO L.LEFT ARM 30 STAP . 2 WAY. L.LEFT ARM trigger = TRAGER = TO DUTY STAND . IN TTS train system. 2.1. T.H. 2.1. T.H. 3.3. 4.4. T.H. 5.5. 6.6. T.H. 6.6. 5.5. T.H. 7.7.1.1. T.H. R .RIGHT TURN . 8.8.7.7. T.H. 4WAY 4WAY 9T. 4WAY.4WAY       4WAY 4WAY .9.T. 4WAY4WAY . MT KELF MAG 2 TIME STAND POINT TARGET . 3 TIME.  30 STAP + FAST + 1 TIME 30 STAP + FAST IN FORWORD PACK. COM JOINT LUCK. .COM 12 MIN AB BOX . MUD PATT IN AB 2T. 2 TIME . COM 18JRH … . TRAIN = ZUG = SPONSOR SITE 135 000 000 POND WE CAN TRAIN YOUR KIDS KODAK TO COMMANDO WITH OUT A TRACE DISAPPEARED WITH OUT LEAVING ANY THING BEHIND BE FOR 12 RUND = ROUND 36 MIN 3 TIME 5 MIN 15 = 10 RUND = ROUND 30 MIN TRAIN K = BT L . OPEN TAMPO tempo WITH YOUR COMPANY BACK UP UNIVERSITY TRAIN camp THE QUALITY OF HI TAK = TEK = PATT FORM MAKE THE PROFESSIONAL TO EXPERT = EXPERT + = THERE IS NO QUALIFICAIION = THERE IS MASTER RAMIN 18JRH KIDS  APPLICATION TO BE COME MASTER RAMIN MADE IN = MASTER J.D BOXING MASTER CHO TAWNDO TEKWANDO TACK WONDO MASTER LION PUM KUNG FU TAMPO MASTER LOK HAPKIDO RAMINASGHARI514@GMAIL.COM. RAMINFACE BOOK. COMSSASG@GMAIL.COM] 18JRH IN   RAMINASGGAME@GMAIL.COM ASGSSCOM@GMAIL.COM 001 021 011 44 55 09 03 =  . COMMANDO S PRO EXP = COMMANDO SSCOM EXP + MKLP MLP MP MG MKK . = 18J RH ]  14 15 16 16 16 17 18 14 – ] TO H DOOM F1C ASG = ARMY UFC TRAINER. COM 180 COUNTRY, S RUSSIA CHINA USA + ASGARI TRAIN = ZUG [ 2 = 7H IN PATT FORM K . = [ = KIK MOVE normal stand in 2 way left = right n 1 in normal stan kik kick to side in left kik kick in side in  right n 2 = 1 Rund = round house kik kick 2 . Forword n 1.2.3. 4.5. Patt progrum = program = tts train sistem SYSTEM prog = n 9t. n  1 = n 2 army kik kick . n2 kik kick prog n stand sit to under leg . n 4 t = time + in Patt ttas. snap kik kick . n mark 5 if 4 = in side out block out side in left turn kik kick . s right time . Patt 2t . s time com n = s jump snap kik kick kack = Patt 3h. 8 in time . jump Forword snap kik kick . jump st kik kick . right turn kik kick . = train kik = out side in balk = block in side out block jump right if left Rund = round side kik kick . n mark = st kick tp jump st kik kick = leg closed to leg jump turn kik kick . Patt mark tts . n 4h. 12 . = 6t . Tawn do walk n kik kick  . n Patt in tts train t 6t = jump st kik kick .leg closed  to the leg turn jump kick .  train Zug st kik kick . jump side kid . n mark jump kik kick all the move 2 way and one day TRAIN = ZUG = 500 THE 18 FAST STAP AT THE END . PAGE N 8 . = 30 MIN MOV OUT BIKE AB 100 . PROG =  progrum = program = boxing 1.8.9.5.3+18.18+1 . compiled . 1 = Rop pack wase chain . Canyn around the wase –  . pull over zoom 6 = 24 . pull over in side left LEG IN THE FRONT . 180 TIME 10 TIME 3 TIME JUMP 1 TIME X IN SIM ROP . 100 ARMY AB COM 18JRH … .IN MAT SISTEM MARK THE ORDINARY ARITHMETIC AVERAGE THEN GIVES US THE WRONG RESUIY . A CLUE AS TO THE REASON FOR THIS WILL BE FOUND IN THE FACT THAT THE DIFFERENT SPEEDS ARE NOT ALL MAINTAINED FOR THE SAME TIME – ONLY FOR THE SAME DISTANCE THE CORRECT AVERAGE TO EMPLOY IN SUCH A CASE IS THE HARMO NIC MEAN . [= TRAIN ZUG = start ZM1 . ZM1 F . ZM2 . ZM3 . 17 F TIME ZM4 . TRAIN IN STAND . right arm turn back 10 time . [= n2 left arm turn front 10 time  .[= n3 bent left ni right leg st . bent right ni left leg st . 10 time [= n4 bent right arm left arm st . bent left arm right arm st Prass . [= n5 left arm turn front 10 time . [= n6 right arm turn front 10 time . [= n7 turn 2 arm back . [= n8 turn 2 arm front .[= n3 = 10 time . = n4 = 10 time . = start jag side way in pull over left leg in the front . pull over zoom hold Havey metal mov out . in progrum program map ovel in side . pull over + mov out . mov to hold Wap . mov out 3 way n1 hold down . n2 hold in mid in point  . n 3 hold top . point target leg behind the leg don’t mov 5 time fast . n1 hold Wap n2 point target . n3 hold down . mov out . n4 point target . n5 hold top . 30 min .  nunchaku nunchi  open leg alg hit kick tts com Patt 1left right to com . crunch ab 118 time . leg up down 118 time . x leg 118 time . com 1 hour 17 min . c 700 500 .[=TRAIN = ZUG TUS 11 F SUN MARCH 30 = 20 [= sea spot spat Reg Ruck River Patt form Exp + Stap 1 Exp + form kik kick box Dable Pum jump right kick left TTS = right =LEFT [= right = left Pum tts train sistem system form kick box in Pum Dable = 4way 1T 2H EXP + STAP 1 EXP + 10 POINT B JUMP R KICK PUM DABLE L.R. = R L. IN COM PATT TTS . = 4way  1T 2H EXP + STAP 1 EXP + 10 POINT B JUMP R KICK PUM DABLE L.R. = R.L. COM PATT TTS . [= 2T 1H . 2T .2H . [= 3T.4H.3T.4H. [= 4WAY START PATT TTS .[= 4T.3H.4T.3H. [= 5T.6H. 5T.6H. [= 6T.5H.6T.5H. [= 7T.8T. 7T.8T. [= CHK IN FILM MARK 4WAY START PATT 5 TIME PATT FORM JUMP BLOCK NI KICK BOX 2 PATT IN HALF JUMP BLOCK HIT EXP+4WAY 7H . EXP +4WAY 7H  . EXP + 4WAY 7H EXP+.4WAY 7H EXP+ 4WAY 7H EXP+] JUMP IN SCION STAP 1 EXP + ? 4 PATT = . 2 PATT = . 2 PATT = IN 5 PATT . [= NEXT ? 3 TIME PATT 4WAY 9T 4WAY 9T 4WAY 9T HOW MANY PATT = .] JOINT LUCK IN STAND . MOV TO 20 MIN 35 = 60 . REVERSE  stand leg st hold . Patt form ST EXP L.R = R.L ST 1T. EXP ST L.R. R.L 1T . MOV TO AB 100 right left bike no arm . 100 x leg . 7 min ab box . lay to sit STAND . 18JRH … . TRAIN ZUG = 250 HOLD HEAD NI UP AB WALK IN SIDE YARD 19 STAP + MIN = 18 . [= 7 MIN AB BOX [= FORM PATT L.R .R .L PUNH = PUNCH ALBO TTS TRAIN SYSTEM EXP + STAP 1 EXP NORMAL = N STAND PULL OVER TTS L.R 6 TIME . [= 1T ALBO  EXP+ 10 POINT B STAP 1 = 10 POINT B JUMP KICK BOXING PUNCH . = 1T ALBO EXP+ 10 POINT B STAP 1 = 10 POINT B JUMP KICK BOXING PUNCH . 1T[ .1T . = 2T 2H .= 2T 2H . 3T[ 3T.= 3H.4T. = 3H.4T. = 5T.5H . = 5T .5H . = JOINT LUCK IN STAND .PULL OVER IN SCION . REVERSE STAND 20 MIN FEAST = PUM IN TTS LEG ST HOLD . MOV TO AB BOX 7 MIN . X =LEG 100 TIME . = 100 TIME R.L BIKE NO ARM . LAY TO SIT STAND 18JRH … . [= TRAIN ZUG = PAGE WORK JAG BACK MOVE MOV OUT N[8]IN PAGE . = CODE P418 . MAP SIDE OVAL . HOLD ARM ST IN DRONT HOLD ARM SIDE OPEN FLY IN TRAIN . CODE BTLH. BTL. 0181350. 10+4 . PAGE ZUG JOINT LUCK = N1 He hold your arm with 2 arm top open way top chop . =  N2 = Hold his arm in rest behind Albo Puch in perisher point N3 = He hold your arm with two arm side open way side chop . N4 . Hold his arm with 2 arm turn to top shoulder bent Puch in back Albo down 3 way in stand pull back Puch Forword . N5 . = He punch block with one arm hold wase turn throw . in head + hold arm . hold top arm 4 way . N6 . Hold arm turn top luck Albo . N7 . Teknik n 4 hold arm turn to top shoulder chop in Albo to floor luck arm with 2 leg pull head to top . N8 . Hold arm etch to the body back Albo to Neak . N9  He kick block leg with x turn to luck . N10 .  He hold your hair hold his arm with two arm sit pos open . N11 .  Hold his arm with 2 arm turn 2 time throw . N12 Hold his Neak hit to the body hold Neak luck . [=PAGE NUMBER ONE .= 1 [=    Progrum program  Forword 2 time in st line page number 1 mark Stap . = Forword st line mark Stap Forword st line  25 Stap ni up count 23 stap + jag patt form COR  EXP + =  1T 10 POINT STAP 1 = EXP + = AD PROG 5 + – PUNH = PUNCH IN tts train sistem system Patt 1T [= 1H.1H. [= 2T.2T.[= 2H.2H.[= 3T.3T[= 3H.3H.[= 4T.4T.[= 4H.4H.[= 5T.5T. [= 5H.5H. [= 6T.6T.[= 6H.6H.[= 7T.7T.[= 7H.7H. 7H 7H . [= AD PROG L.R. LEFT RIGHT [= R.L. RIGHT LEFT . PROG 8T.8T. AD PROGRAM L.R.= R.L [= + 9T.9T. [= JOINT LUCK IN STAND  [= 20 min front stand feast Pum leg st hold in tts . [= 100 Right Left bike no arm .[= 7 min ab box . [= 100 x leg AB . COM 18JRH .[= [150 ]   ;= TRAIN ZUG SAT 17 WEN 7 JUNE 20 = ]= REVERSE STAND 30 MIN . = AB BOX 4MIN . 35 SCE . COM . [= question in blog = if this train mark in blog ? = 4WAY 1T AD PROG 1H R TURN . = 4WAY 1T AD PROG 1H R TURN = 4WAY 1T UPER BLOCK 2T R TURN .= 4WAY 1T UPER BLOCK 2T R TURN . = 4WAY 1T CLO TARGET 3T R TURN . = 4WAY 1T CLO TARGET 3T R TURN . = 4WAY 4H D HIT 4H R TURN . = 4WAY 4H D HIT 4H R TURN . = TAYCHI 5H5H EQ . 5H 5H EQ .= 6H 6H EQ . =   [= 6H 6H EQ = 5T AD PROG 5T AD PROG . COM 10 MIN CRUNCH 10 MIN AB BOX . 18JRH 10 4 OVER .[= TRAIN = ZUG PACK LEFT SIDE BAG HAND GUN PARK TT MILY C 15 STAP MOV OUT HOLD RIGHT ARM HAND GUN DUTY STAND IN TTS DABLE PUM BLOCK HIT OPEN PUM IN TWO ARM HIT TRE TARGET DABLE PUM IN N 5 TIME TRW . DABLE PUM ST OPEN ARM TO SIDE LEFT RIGHT OPEN ARM PUM DABLE MOV TO MARTIAL STAND PATT FORM EXP + 4WAY EXP + IN TTS TRAIN SYSTEM = 1T EXP + 10 POINT BLOCK STAP 1 = EXP + JUMP RIGHT KICK BOX MUD . DABLE PUM PUNCH COM . 1T EXP + 10 POINT BLOCK STAP 1 EXP + JUMP RIGHT KICK BOX MUD . 1H1H . 2T2T . 2H2H . 3T3T . 3H3H . 4T4T . 4H4H . 5T5T. 5H5H . 6T6T. RIGHT LEG IN 6 T AD PROG . FORM . IN MOV LEG . 6H6H . 7T7T . 7H7H . 8T8T . 9T9T . HIT TRW DABLE PUM OPEN TO TRE TARGET HIT TRE IN N 5 . 5 TIME TRW HIT N 5 . IN SCION . MOV COM [ JUMP JOINT LUCK  SIDE KICK ] MT KELF IN COM SCION R ARM LEFT ARM  2ARM POINT TTS .. MOV OUT 15 STAP IN TTS . 2WAY . 15 STAP 2 TIME MOV OUT . DUTY STAND PACK HOLD HAND GUN IN MOV OUT . [= BIKE AB 100 TIME . 7 MIN AB HOLD HAND GUN . R.L BIKE NO ARM . 100 TIME . 5 MIN AB HOLD HAND GUN . LAY TO SIT STAND . 4WAY IN PATT FORM ONE IN ONE TTS . MARTIAL COM 18JRH … .  PAGE N 1 PARK = MOV OUT 15 STAP NI UP COUNT 2 TIME MOV OUT = EXP FORM NORMAL STAND 4WAY PATT = 10 POINT STAP 1 = ONE STAP EXP = JUMP R KICK PUNH MUD . TTS TRAIN SCION SYSTEM JUMP R KICK – STAP 1 . – PUNCH MUD . – + DABLE PUNCH PUM TTS . 4WAY IN SCION PATT EXP 2 TIME PATT + IN SCION . L.R LEFT RIGHT . R.L RIGHT LEFT PUNCH IN FORM EXP . 1T1H2T. 1T1H2T . [= 2H3T3H.= 2H3T3H .[=4T4H5T.= 4T4H5T [=5H6T6H.= 5H6T6H.[=FORM NI KICK BOX IN EXP SCION = [= 7T7H. = 7T7H .= [= 8T9T 8T9T [= 4WAY IN SCION PATT 2 TIME + . MOV OUT 2 TIME STAP MARK . 4WAY 1TADPROG 1H R TURN . = 4WAY 1TADPROG 1H R TURN .[= 4WAY 1T UPER BLOCK 2T R TURN . = 4WAY 1T UPER BLOCK 2T R TURN .[= 4WAY 1T CLO TARGET 3T R TURN . 4WAY 1T CLO TARGET 3T R TURN . [= 4WAY 4H D HIT 4H R TURN . = 4WAY 4H D HIT 4H R TURN . DABLE HIT IN FORM L.R R.L PUNCH IN THIS TRAIN . [= PATT EXP FORM ST PATT 1T = 10 POINT JUMP R KICK . = PATT EXP FORM ST PATT 1T 10 POINT JUMP R KICK .[= PATT EXP FORM ST 1H = 10 POINT JUMP R KICK . = PATT EXP FORM ST 1H = 10 POINT JUMP R KICK . [= MOV OUT 2 TIME IN SCION EXP PATT FORM NORMAL STAND CO 4WAY 5H5H EQ . 5H5H EQ . FORM AD PROG PROGRUM = PROG = PROGRAM = EQ 6H 6T = EQ 6H 6T MUD LEG . [= EXP 4WAY 5T AD PROG = EXP 4WAY 5T AD PROG . MOV OUT IN TTS 2 TIME 15 + STAP JOINT LUCK IN STAND AB BOX 3 MIN . R.L BIKE NO ARM 3 MIN AB BOX . 100 BIKE AB . 3 MIN AB BOX . LAY TO SIT STAND . EXP PATT COM + ST PATT = 18JRH . MKLP MLP MP MG MKK = 10 = 4 OVER . TRAIN = ZUG = MON 4 F SAT 24 M = 20 [= WALK 2 REALER TO FACTORY NO PACK START FORM ST PATT = ST MOV OUT FORWORD ONE STAP 10 POINT B . JOINT LUCK . DABLE CHAK . JIN PALL . STAND . DABLE PUNCH TTS TRAIN SISTEM SYSTEM  . NI KICK BOX . PATT . 1T .1T.1T. 1H.1H.1H . ONE STAP = STAP 1 10 POINT B . JOINT LUCK . ST KICK IN TTS . 2T 2T.2T. . 2H.2H.2H. 3H.3H.3H. 4T.4T.4T. 4H.4H.4H. 5T.5T.5T. 5H.5H..5H. 6T6T.6T. 6H..6H6H. 7T.7T.7T. 7H.7H.7H. 8T8T.8T. 9T.9T.9T. RASLING JOINT LUCK  MOV TTS .FIGER. 3 TIME TRW HIT . ALG OPEN LEG OPL TIME ST KICK TTS . 35 TIME PUNCH . OUT BACK 1HOUR 27 MIN . 10 = 4 OVER. [= TRAIN ZUG = PATT PROGRUM PROG PROGRAM FORM PATT NI = KICK BOX = ST KICK EXP = EXP + 1T.1H.1T.1H. 2T.2H.2T.2H. 3T.3H.3T.3H. 4T.4H.4T.4H. 5T.5H.5T.5H. 6T.6H.6T.6H. 7T.7H.7T.7H. 8T.9T. 8T.9T. PROG + 4WAY1TADPROG1HR TURN . 4WAY1TADPROG1HR TURN . [= 4WAY1TUPER BLOCK 2T R TURN . 4WAY1TUPER BLOCK 2T R TURN . [= 4WAY 1T CLO TARGET 3T R TURN . 4WAY 1T CLO TARGET 3 T R TURN . [= 4WAY4HDABLE HIT 4HR TURN . 4WAY4HDABLEHIT 4H R TURN . [= 5H.5H EQ. 5H.5H.EQ . MOV TO 6H 6T EQ 6H.6T EQ .ST PATT EXP 1T 1T . 1H 1H . [= EXP PATT 5T AD PROG . EXP PATT 5T AD PROG . JOINT LUCK .[= PROG PATT IN FORM 1LR1 1LR1 . 1D1.1D1. 1.3P1. 1.3P1 . 1PANGE1 1PANDE1 . 2LR2. 2LR2 . 1PANGE1.1PANGE1 . 2LRPANGE2 . 2LRPANGE2 . 2DPANGE2 2DPANGE2 . 3PUM3.3PUM3 . 3LRPUM3 3LRPUM3 . 1LRP1H . 1LRP1H . 4LRP4T 4LRP4T . 1LRP1T. 1LRP1T. 2LRP2T.2LRP2T. PATT A TO Z IN PUNCH PUM DABLE PUNCH .DABLE PUM . LR PUM ALBO . COR  = ST IN SCION . PATT KUNG FU . PATT AD PROG . PATT WAP . [= TRAIN ZUG BLOG MARK IN TURKEY HOTEL 15 MIN + 15 ST KICK PUNCH JOINT LUCK . IN 2 SCION WET CONDY . PATT 4WAY 1T 1T . EXP NI KICK BOX PROG F. JUMP KICK . IN SYSTEM SCION. AB BOX 7 MIN . 18JRH … .  TRAIN = ZUG 9MIN CRUNCH . 9 MIN AB BOX .[= MKLP MLP MP MG MKK SSCODE 18JRH . 10= 4 OVER =200+

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